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Movie Based Learning

August 29, 2026 10:03 AM - 3:15 PM (IST)
OFFLINE Ended

About the Event

Marke ng Club, SOCM ASSAM DON BOSCO UNIVERSITY Date: 29th August 2026 Venue: Room no.- 414 1. Introduc on The Marke ng Club, SOCM, organized a movie-based learning ac vity featuring the film The Big Bull, followed by an interac ve Ques on-and-Answer discussion. The ac vity was conducted as an experien al and audio-visual learning ini a ve to provide students with an engaging pla orm to understand concepts related to the stock market, finance, business decision-making, and real-life situa ons. The objec ve of the ac vity was not only to provide an informa ve and engaging learning experience but also to encourage students to think cri cally, connect theore cal knowledge with prac cal situa ons, and par cipate ac vely in discussions. The ac vity reflects the importance of adop ng diverse and innova ve teaching-learning methods that complement conven onal classroom learning. 2. Feedback and Ac vity Overview Feedback was collected from the par cipa ng students a er the movie screening and the subsequent Ques on and Answer were discussion Student Learning Experience The feedback indicated a highly posi ve response towards the movie-based learning ac vity:  All respondents either agreed or strongly agreed that the movie was interes ng and engaging.  All respondents agreed or strongly agreed that the movie helped them learn something new related to the stock market.  A majority of the respondents agreed that the ac vity encouraged them to think cri cally, while the remaining respondents expressed a neutral response.  Most respondents agreed or strongly agreed that the movie helped them connect learning with real-life situa ons.  A few students expressed disagreement regarding the extent to which the movie connected learning directly with real-life situa ons, indica ng an opportunity for further structured discussion and academic interpreta on in future ac vi es. Ques on-and-Answer Discussion The interac ve discussion conducted a er the movie was also posi vely received. Most respondents agreed or strongly agreed that the Ques on-and-Answer session was helpful, while a few par cipants remained neutral. The discussion provided students with an opportunity to reflect on the themes and concepts presented in the movie, express their views, clarify their understanding, and engage in cri cal thinking. Overall Condi on of the room and Audio-Visual Facili es The infrastructural arrangements also received posi ve feedback:  The room, sea ng arrangements, and overall facili es were rated Good or Very Good by all respondents.  The sound and audio-visual facili es were also rated Good or Very Good by all respondents, with the majority ra ng them as Very Good. This highlights the importance of appropriate Overall Condi on of the room and quality audio-visual facili es in ensuring an effec ve and engaging learning experience. 3. Relevance to Outcome-Based Educa on (OBE) The ac vity is relevant to the principles of Outcome-Based Educa on (OBE), which emphasizes student learning outcomes and the development of knowledge, skills, a tudes, and competencies through meaningful learning experiences. Movie-based learning can contribute to OBE by encouraging students to:  Develop a be er understanding of concepts through prac cal and contextual examples.  Apply theore cal knowledge to situa ons represented in real-life or simulated scenarios.  Develop cri cal thinking and analy cal abili es.  Improve communica on and par cipa on through interac ve discussions.  Reflect on financial, business, ethical, and decision-making situa ons.  Connect classroom learning with prac cal experiences and contemporary issues. 4. Importance of Audio-Visual Learning Audio-visual learning is an important part of contemporary educa on. Movies and other audio-visual resources can present concepts, situa ons, and experiences in an engaging and memorable way. They provide an addi onal learning mode through visuals, sound, narra on, dialogue, and storytelling. When designed with accessibility features such as cap ons, sub tles, and clear audio, audio-visual resources can also support students with diverse learning needs and encourage wider par cipa on. Thus, they effec vely complement tradi onal classroom teaching. 5. Outcomes of the Ac vity The major outcomes of the movie-based learning ac vity were:  Provided students with an engaging alterna ve learning experience.  Improved understanding of stock market and business concepts through real-life situa ons.  Encouraged cri cal thinking, reflec on, and applica on of knowledge.  Promoted interac on and par cipa on through the Ques on-and-Answer session.  Demonstrated the effec veness of audio-visual facili es and Overall Condi on of the room.  Supported Outcome-Based Educa on through knowledge, applica on, communica on, and analy cal skills.  Highlighted the poten al of audio-visual resources as complementary tools for inclusive, student-centred learning. 6. Conclusion The movie-based learning ac vity was successfully conducted and received a posi ve response from students. It provided an engaging and interac ve way to connect academic concepts with real-life situa ons while encouraging cri cal thinking and discussion. The ac vity demonstrates that carefully selected movies, supported by structured discussions and reflec on, can effec vely complement classroom teaching. Incorpora ng accessibility features can further support inclusive learning. Similar experien al and audio-visual learning ac vi es are therefore recommended in the future, aligned with course objec ves and learning outcomes.

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Event Details

DATE

August 29, 2026

TIME

10:03 AM - 3:15 PM (IST)

LOCATION

No locations available

PARTICIPATION MODE

OFFLINE

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